Creating a basic actor
At this point you should have a world that looks similar to this:
What we are going to do now is remove the table, statue, and chairs from our level and replace them with our own actor. The purpose of this is to show you how we can create new actors and add components from within the editor without having to navigate to other areas of the engine. You can remove actors by clicking on them and hitting the Delete key, right-clicking on them and selecting Edit | Delete from the dropdown menu, or by finding the actor in the World Outliner and performing the same steps.
Once the table and chairs have been removed, we need to add an ...
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