Completing the Bounty Dash game loop!
HUD in place, we can now implement the functionality to finish the Bounty Dash game loop. We need to be able to end the game when the player reaches the same kill point that destroys the objects that are moving down the game field. Upon reaching this kill point, we should pause the game and present the player with game over text. Upon game over, the player should also be able to press R to reset the game. To achieve this, we are going to have to make edits to the
ABountyDashGameMode class to support game over and pause functionality, to the
ABountyDashCharacter class to support restarting, and to the
ABountyDashHUD class so that we can draw the game over text.