UE4 Networking
As stated previously, UE4 boasts a networking layer that closely matches a client/server pattern with its own solutions and adaptions to make it a great and robust networking layer, which we will use to create our first-person shooter! Thankfully, because of this layer, we do not have to implement our own connection/interpolation code, we can leave that all up to the engine. All we have to do is write our gameplay code with networking in mind. It is also important to note that this game will be designed to take place over LAN. There are some key UE4 networking concepts we must cover first.
Dedicated or listen servers
When working with UE4, we can choose to run a dedicated or listen server. The main difference between the two is that ...
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