- Create a new StaticMeshActor class called Spotter. Remember to use the Show All Classes button to select StaticMeshActor as the parent class.
- Make sure that the following functions are defined and overridden in the class header:
#pragma once#include "CoreMinimal.h"#include "Engine/StaticMeshActor.h"#include "Spotter.generated.h"UCLASS()class CHAPTER_09_API ASpotter : public AStaticMeshActor{ GENERATED_BODY() public: // Sets default values for this actor's properties ASpotter(); // Called every frame virtual void Tick(float DeltaSeconds) override; UFUNCTION(BlueprintImplementableEvent) void OnPlayerSpotted(APawn* Player);};
- In the implementation file (Spotter.cpp), update the code to the following:
#include "Spotter.h" ...