- Create a C++ class and select Character as the parent class. Then, hit Next:
- Under the Name property, type in Warrior, and then click on Create Class:
We will dive into doing the implementation after we do some setup inside UE4.
- Launch UE4 and right-click on the Warrior class. Then, select Create Blueprint class based on Warrior:
- From the menu that pops up, set the name to BP_Warrior and then select Create Blueprint Class ...