- From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and, from there, open the <Module>.build.cs file (in my case, it would be Source\Chapter_14\Chapter_14.build.cs) . Uncomment/add the following line of code:
using UnrealBuildTool;public class Chapter_14 : ModuleRules{ public Chapter_14(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using ...