How to do it...

  1. From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and, from there, open the <Module>.build.cs file (in my case, it would be Source\Chapter_14\Chapter_14.build.cs) . Uncomment/add the following line of code:
using UnrealBuildTool;public class Chapter_14 : ModuleRules{  public Chapter_14(ReadOnlyTargetRules Target) : base(Target)  {    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;      PublicDependencyModuleNames.AddRange(new string[] { "Core",     "CoreUObject", "Engine", "InputCore" });    PrivateDependencyModuleNames.AddRange(new string[] { });    // Uncomment if you are using Slate UI    PrivateDependencyModuleNames.AddRange(new string[] { "Slate",     "SlateCore" });     // Uncomment if you are using ...

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