- We need to add the UMG module to our module's dependencies.
- Open up <YourModule>.build.cs, which in our case is Chapter_14.Build.cs, and add UMG to the following code:
using UnrealBuildTool;public class Chapter_14 : ModuleRules{ public Chapter_14(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "UMG" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // ...