How to do it...

  1. Create a new UInterface called Talker (Creating the UTalker/ITalker classes):
  1. Add the following UFUNCTION implementation:
#pragma once#include "CoreMinimal.h"#include "UObject/Interface.h"#include "Talker.generated.h"// This class does not need to be modified.UINTERFACE(MinimalAPI)class UTalker : public UInterface{    GENERATED_BODY()};/** *  */class CHAPTER_08_API ITalker{    GENERATED_BODY()    // Add interface functions to this class. This is the    // class that will be inherited to implement    // this interface.public:    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Talk)    void StartTalking();};
  1. Create a new C++ class ...

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