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Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 11: Alien Plant Joint Setup in Blender

In Chapter 3, Let's Sculpt an Alien Plant, you learned how to model and texture the Alien Plant. Now it's time for us to prepare it for animation and to finally give it some life. Most 3D software offers many different ways to animate models. Among these, two are the most common.

The first way to animate a 3D model is by directly moving, rotating, and/or scaling it. This method is best suited for simple animations involving a rigid model. The second method uses a skeleton (sometimes called an armature) that is linked to the structure of the model.

Unless it's a very simple animation, the animation is normally better done using skeletons. The skeletons of 3D models are made up of bones. Just as ...

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Publisher Resources

ISBN: 9781801812443Supplemental Content