Skip to Content
Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 13: Robot Joint Setup and Skinning in Blender

In the previous chapter, we completed a very simple skeleton for the Alien Plant. Now, we can move on to something a bit more complex. The robot character has more independently moving parts, and it also has an arm that will need a better control system than just rotating joints when we come to the rigging and animation parts later in this book. Creating the skeleton for our robot will be very similar to what we did in the previous chapter; however, here, we need to pay a bit more attention to our joint orientations and local axes of our bones/joints. This will be explained in more detail later in this chapter.

The robot is a rigid metal body, so the way we will do the skinning will be a ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

Giovanni Visai
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Publisher Resources

ISBN: 9781801812443Supplemental Content