Skip to Content
Unreal Engine 5 Character Creation, Animation, and Cinematics
book

Unreal Engine 5 Character Creation, Animation, and Cinematics

by Henk Venter, Wilhelm Ogterop
June 2022
Beginner content levelBeginner
598 pages
12h 58m
English
Packt Publishing
Content preview from Unreal Engine 5 Character Creation, Animation, and Cinematics

Chapter 20: Using Sequencer to Construct Your Final Scene

We now come to the end of this book, and I hope you have enjoyed the journey through all the topics with us. In the previous chapters, we created all the custom content for this final scene. All we need to do now is put it all together in our final scene using Sequencer. All our hard work is about to pay off. We will combine the character animations we created together to tell the story and we will work with camera animation and camera cuts in the same scene.

We will also learn to migrate our content from other project files we might have created or used in this book. The final project file is provided with this chapter if you want to study my setup afterwards at https://github.com/PacktPublishing/Unreal-Engine-5-Character-Creation-Animation-and-Cinematics/tree/main/FullFinalUE5Project ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5

Giovanni Visai
Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Publisher Resources

ISBN: 9781801812443Supplemental Content