Table of Contents
Preface
1
Understanding Physically Based Rendering
Technical requirements
Setting up a studio scene
Getting ready
How to do it…
How it works…
See also
Working inside the Material Editor
Getting ready
How to do it…
How it works…
See also
Creating our first physically based material
Getting ready
How to do it…
How it works…
See also
Visualizing a simple glass
Getting ready
How to do it…
How it works…
Using IBL and Lumen to light our scenes
Getting ready
How to do it…
How it works…
See also
Using static lighting in our projects
Getting ready
How to do it…
How it works…
See also
Checking the cost of our materials
Getting ready
How to do it…
How it works…
See also
2
Customizing Opaque Materials and Using Textures
Technical requirements ...
Get Unreal Engine 5 Shaders and Effects Cookbook - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.