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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Chapter 2. Tic-Tac-Toe

In this chapter, we are going to create our first game starting from an UE4 template and using Blueprint classes. As a first project, we will create a tic-tac-toe clone. This simple project allows you to focus only on the logic of Blueprints, without being worried about level design, graphic or any other aspect of game developing. We will need some basic meshes by the way, and for our purpose we are going to use the BSP brushes.

In this chapter, we will cover the following:

  • BSP brushes
  • Direct Blueprint class communication
  • Static Meshes via Blueprint
  • Variable array
  • Blueprint Macro
  • Text render via Blueprint
  • Custom events

What do we need?

Anyone knows how tic-tac-toe works: it is a 1vs1 game that is played in a 3 x 3 grid, where the ...

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Publisher Resources

ISBN: 9781784397777