Writing our Blueprints
Now, we need to add some logic to this project. In order to achieve the tic-tac-toe mechanics and develop speaking, we need to do the following:
- Handle a turn-based mechanic
- Know when someone wins
- Show the state of the game
- Store a winning counter for each player
- Handle the restart
Turn-based mechanics
Open PuzzleBlock and PuzzleBlockGrid Blueprints as we are going to frequently switch between them.
First of all, we need to know which player has to move: the X or the O. In order to achieve this, also since this is a two-player game, we can use a simple Boolean variable that is stored on the PuzzleBlock grid class and grant it accessibility through the single block class.
Go to the grid class and add a new variable, call it IsX
, and ...
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