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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Summary

In this chapter, you have created a fully functional pvp game based on tic-tac-toe mechanics. At the moment, the game is playable and handles all the basics of the game; however, there is a lot of improvement that we can implement in our code.

With the information given to you in this chapter, try to write your own code that improves the game that you just created. There are plenty of choices and it depends on you. Here's some suggestions of what you can do with the elements that you have:

  • Improve the CheckIfWin macro. This macro can be done with only nine calls to the isOwner macro.
  • Handle the draw. Yes, it could happen that no one wins the match as no other moves are possible. Implement this on the CheckIfWin macro.

    Tip

    Use a variable to ...

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Publisher Resources

ISBN: 9781784397777