We are done with the editor, for now. It is time to open our Visual Studio project and add the logic of the game.
C++ code in UE4 is called assisted C++, meaning that there are a lot of features and conventions that help people to write fully working classes in minutes, even without code experience.
Open the Visual Studio project by double-clicking the
.sln file in the root folder of the project or navigate to File | Open Visual Studio from the editor.
You will see that some files are already present in Solution Explorer. Let's take a look at these files:
First, you will notice that there are two projects in your solution. The first one is ...