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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

The code

We are done with the editor, for now. It is time to open our Visual Studio project and add the logic of the game.

C++ code in UE4 is called assisted C++, meaning that there are a lot of features and conventions that help people to write fully working classes in minutes, even without code experience.

Open the Visual Studio project by double-clicking the .sln file in the root folder of the project or navigate to File | Open Visual Studio from the editor.

You will see that some files are already present in Solution Explorer. Let's take a look at these files:

The code

First, you will notice that there are two projects in your solution. The first one is ...

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Publisher Resources

ISBN: 9781784397777