Skip to Content
Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Collectables

Create a new Blueprint class and call it BP_Collectable. We will use a sphere static mesh as a collectable in this game, we will add an aura around it for it to be easily localized by the player and add some fancy particles that go up in the aura.

First, simply add a Static Mesh in the components, set it to be a Sphere Mesh and replace it with the default root component. This will be the item that receives collisions by the player, therefore, set the collision of the mesh as OverlapAll. All the further components need to be set as NoCollision.

Add another Static Mesh to the root one, set it as Cylinder mesh and change its z scale to a higher number. This will be the aura of the object, therefore, it should surround the sphere, starting ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development

Joanna Lee

Publisher Resources

ISBN: 9781784397777