The game
As usual, after a brief theoretical introduction, let's use what I explained and create a game. For this project we use the TopDown Blueprint template, but we also need some external assets.
UE4 recognises a vast amount of files extensions, from .fbx
for a 3D object (almost any 3D software can create an FBX asset file either from an internal exporter or external plugin) to the .wav
audio file, from the .bmp
texture to the .wmv
video file created by an online tool.
For this game, we need a bunch of animations contained in the Unreal Animation Starter Pack and a couple of weapon 3D models. If you are an artist you can use your own models, but my advice is to use the files suggested here for 100 percent compatibility with what I'm going to ...
Get Unreal Engine Game Development Blueprints now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.