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Unreal Engine Game Development Blueprints by Nicola Valcasara

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Summary

As usual, here are some suggestions to improve this game:

  • GameOver? Yes, like the other chapter, it is missing a piece here also. This time it is the GameOver state of the player. Implement it by checking when a player reaches a value less than 0 on their health and managing this state with a Widget or simply restarting the game.
  • Buttons? Try to create a menu similar to the one in the previous chapter that handles the start/pause events.
  • New Weapons! Even if simple, the weapon class we created is really powerful; by using this class as parent, you can create dozens of new weapons without being worried to recreate the logic of fire/equip.
  • Different walking speed while shooting! Play with the CharacterMovement component and the start shoot event ...

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