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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Fake platform corridor

Let's create a corridor using some destructible mesh we discussed before. The idea is to create a long corridor composed of a lot of tiles where some of them are fake and will break as soon as the player steps on them.

The easiest way is to create a simple tile mesh, create a destructible one from it, and position the single tiles one by one inside the level. We want to be smarter than this and use Blueprint to our advantage.

We will create a Blueprint class that contains a single row of static tiles and as soon as the game starts, swap a random tile with destructible ones.

Using BSP brushes, create a tile frame of 200 x 200 x 20 with a hole of 180 x 180 and a plain tile of 180 x 180 x 20 like this (I used the material M_Plains_Floor_Block ...

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Publisher Resources

ISBN: 9781784397777