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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Blueprint Function Library

Because there are plenty of objects on this game that can damage the player, it's useful to create a universal component that can be set into any of your objects in a few steps and that contains any kind of common function you need.

A Blueprint Function Library is exactly what we can use for this purpose: it's a collection of static functions that provide utility functionality not tied to a particular gameplay object. These libraries can be grouped into logical function sets.

We could put the function to kill the player into a library, and access this function on any object that has to kill the player when a particular condition rises. A ball, a spear, or a projectile are all different elements but all have one big purpose: ...

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Publisher Resources

ISBN: 9781784397777