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Unreal Engine Game Development Blueprints by Nicola Valcasara

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Blueprint Function Library

Because there are plenty of objects on this game that can damage the player, it's useful to create a universal component that can be set into any of your objects in a few steps and that contains any kind of common function you need.

A Blueprint Function Library is exactly what we can use for this purpose: it's a collection of static functions that provide utility functionality not tied to a particular gameplay object. These libraries can be grouped into logical function sets.

We could put the function to kill the player into a library, and access this function on any object that has to kill the player when a particular condition rises. A ball, a spear, or a projectile are all different elements but all have one big purpose: ...

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