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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

The game

From the editor, create a new default map by going to File | New level and replacing the player start with our ThirdPersonCharacter.

The game will be divided into small section, each one with one or more elements of what we have learnt in this chapter.

Don't fall

In the first section, we use the kill volume. Here, the player must jump to some static platform without falling. Duplicate the original platform, set it lower than the original floor, add some cylinder shapes as a path and add the kill volume we created earlier between the platforms and the floor to recreate something similar to this:

Don't fall

Use your imagination to make the path you prefer ...

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Publisher Resources

ISBN: 9781784397777