O'Reilly logo

Unreal Engine Game Development Blueprints by Nicola Valcasara

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. An Open World Survival Game

Here we are, at the last chapter of this guide. In the previous chapters, we saw most of the aspects of UE4 and its Blueprint system, and we immediately used what we learned to create five interesting starting point for beautiful games. I used a simple approach in this book, why should we change now for this last chapter?

Here, we will look at the last few tools and aspects of a game and we will mix all the tools covered so far, improving our knowledge about them in order to create a more complex and variegate world for our games.

In this chapter, we will cover:

  • Landscape manipulation
  • Foliage
  • Blueprint superclasses
  • Light manipulation
  • Inventory and crafting system

Landscapes

The main element of an open world is actually ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required