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Unreal Engine Game Development Blueprints
book

Unreal Engine Game Development Blueprints

by Nicola Valcasara
December 2015
Intermediate to advanced
352 pages
7h 3m
English
Packt Publishing
Content preview from Unreal Engine Game Development Blueprints

Inventory system

Let's now use some Blueprint Widget to create the user interface and the inventory system. We will need three classes: a main GameUI, Inventory Button, and Inventory Craft Button.

The main GameUI is what the player will see. It will contain a grid of objects (the actual inventory), a panel that shows the information of the selected item, and a cookbook that contains all the items that are available to be crafted.

The Inventory Button is the single button of our inventory and will be just a single squared button with an image over it.

The Inventory Craft Button is similar to the other button, but it also contains the name of the item that will be crafted and the items needed to the player to craft it.

The inventory button

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Publisher Resources

ISBN: 9781784397777