Appendix A. What Next?
In this book, we covered a whole range of topics, such as how to download and install UE4, how to create a project, how to create materials, adding/importing/migrating assets from other projects, scripting with Blueprints, and so on. Hopefully by now, you know enough about UE4 to get started. The next step is taking what you have learned, and to keep practicing.
Learn
We briefly covered the Learn section in the UE4 Launcher in the first chapter. Let's talk a bit more about it.
This panel contains tutorials covering a wide variety of topics, including how to create materials, blueprints, and so on. The tutorials available here ...
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