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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Appendix A. What Next?

In this book, we covered a whole range of topics, such as how to download and install UE4, how to create a project, how to create materials, adding/importing/migrating assets from other projects, scripting with Blueprints, and so on. Hopefully by now, you know enough about UE4 to get started. The next step is taking what you have learned, and to keep practicing.

Learn

We briefly covered the Learn section in the UE4 Launcher in the first chapter. Let's talk a bit more about it.

Learn

This panel contains tutorials covering a wide variety of topics, including how to create materials, blueprints, and so on. The tutorials available here ...

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Publisher Resources

ISBN: 9781787123281