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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Creating an opening cutscene

Now that we have an understanding of what Matinee is, let's start building our first cutscene!

Getting ready

Before we start working, you should have a level opened and entered the Matinee Editor. For assistance with this, check out the An introduction to Matinee recipe.

How to do it…

In order to create a cutscene, you need to perform the following steps:

  1. Matinee animates movable objects over time, but it needs to know what objects to animate and what properties of them to change. Under the Tracks tab on the left-hand side, right click and select Add New Camera Group. Once there, it will ask you for the name of your group; we will call it Camera01.

    When doing this, a camera is automatically created in the scene at the current ...

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Publisher Resources

ISBN: 9781787123281