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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Creating a custom material

Materials are the building block of creating environments in Unreal and they are what we use to apply to all of the surfaces of our environment, similar to putting paint onto a wall in the real world.

Specifically, it is a collection of textures and commands that will create a surface with properties such as shininess and color. We've used materials previously when we added them to walls when creating levels, but we've only been using the Starter Content folder that has been provided to us.

However, you may want to create a material of your very own. Let's look into that now.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking ...
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Publisher Resources

ISBN: 9781787123281