Creating glowing materials with static emissive lighting
If you've ever seen a movie such as Tron: Legacy or any game area with neon lights and the like, it may seem very computationally expensive to have that in our levels because of how they have a lot of lighting going on. We can add this efficiently to our materials by using the emissive property.
Getting ready
Before we start working within the Unreal Editor, we will need to have a project to work with:
- First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.
- Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (
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