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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Creating glowing materials with static emissive lighting

If you've ever seen a movie such as Tron: Legacy or any game area with neon lights and the like, it may seem very computationally expensive to have that in our levels because of how they have a lot of lighting going on. We can add this efficiently to our materials by using the emissive property.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.
  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (Cookbook_Chapter7 ...
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Publisher Resources

ISBN: 9781787123281