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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Bloques

We have our project setup. We can start making our game. Let's first talk about what the game is.

Concept

The game we are going to make in the guide is Bloques, which is a first person puzzle game designed for Android. The main objective of the game is to solve a series of puzzles in each room to progress to the next. The game we are going to make is going to have four rooms; with each progressive level, the puzzle gets more complex.

Controls

The player controls the character using two virtual joysticks, one for moving and the other for looking. All of the game's interaction, such as picking up objects, opening doors, and so on, will be done via touch.

Creating the project for the game

The first thing we need to do is set up a project. In the ...

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Publisher Resources

ISBN: 9781787123281