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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

BSP brushes

The first thing we need to do is build our level. We will do this with the help of BSP brushes. We talked briefly about BSP brushes in the second chapter, but now we will talk about them in a bit more detail. BSP brushes create volumes and surfaces for your level. It provides a quick and easy way to block out your level and to make quick prototypes. You can even create the entire level itself using BSP brushes. If you do not have access to 3D modelling software, such as Maya or 3DS Max, to create assets for your level (such as walls, ceilings, and so on), then you can use BSP brushes instead to create your level. The BSP brushes can be selected in the Modes panel, in the Place Mode.

Default BSP brush shapes

As mentioned in the previous ...

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Publisher Resources

ISBN: 9781787123281