Blocking out the rooms with BSP brushes

We will now design the environment for our game. Make four rooms and keep them blocked out so the player has to solve the puzzle in one room to get to the next.

The first room

The first room is going to be relatively straightforward. The room is going to be cuboid. Since this is where the player starts, he/she will be introduced to the mechanics in this room, such as moving, looking, picking up and placing objects. The player simply has to pick up the key cube and place it on the pedestal to open the door. The player will also know, through this simple task, the main objective in each room.

So let's begin by making the floor. We are going to use a Box Brush. To add a Box Brush, simply click on Box in the

Get Unreal Engine: Game Development from A to Z now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.