Skip to Content
Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Visual Effects

Since we have already covered the Light class in the previous chapter, we are going to skip it and move straight to the Visual Effects class. The Visual Effects class contains actors that affect the visuals of the game. Although not necessary components of a game, they help improve its overall quality.

Moreover, they do not require a lot of memory.

Visual Effects

There are various actors in Visual Effects classes:


  • Post Process Volume: This is an actor that can be used to manipulate the look and feel of the game. The effects will take place while the player is in the volume. There are many effects available. Some examples include Anti-Aliasing (removes ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Development Projects with Unreal Engine

Game Development Projects with Unreal Engine

Gustavo Reis, Hammad Fozi, Gonçalo Marques, David Pereira, Devin Sherry

Publisher Resources

ISBN: 9781787123281