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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

The Level Blueprint user interface

The following screenshot features the Level Blueprint's user interface. Continuing with our style of dividing the UI into various parts, the interface is divided into sections, which we will go through individually.

The Level Blueprint user interface

The tab and menu bars

The tab bar is the same as that seen in all the other windows. Just like in the case of web browsers, you can see which windows are open, swap between them, and close any window you want from there.

The tab and menu bars

The menu bar is where you can access all the general commands and actions that you would ...

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Publisher Resources

ISBN: 9781787123281