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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

Using Level Blueprint in the game

With all the basics out of the way, we can begin scripting our game. One thing you should know is that we might add more triggers and actors as we go along.

Key cube pickup and placement

The first thing that we are going to script is the player picking up the key cube. Now, when the player is close enough to the key cube and taps on it on their screen, they will be able to pick up the cube. In our case, to give the illusion that the player has picked up the key, we are going to destroy the actor when the player taps on it on the screen. Also, we will place a replica of the key cube on top of the pedestal at the very beginning and keep it hidden at the start of the game. When the player has picked up the cube and ...

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Publisher Resources

ISBN: 9781787123281