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Unreal Engine: Game Development from A to Z
book

Unreal Engine: Game Development from A to Z

by Joanna Lee, John P. Doran, Nitish Misra
August 2016
Beginner to intermediate
837 pages
17h 27m
English
Packt Publishing
Content preview from Unreal Engine: Game Development from A to Z

The Blueprint class

As already mentioned, scripting for each key cube would just be a tedious and time-consuming task. With a Blueprint class, you would need to do all the scripting and everything else only once. A Blueprint class is an entity that contains actors (static meshes, volumes, camera classes, trigger box, and so on) and functionalities scripted in it. Looking at our example once again of the lamp turning on/off, say you want to place 10 such lamps. With a Blueprint class, you would just have to create and script once, save it, and duplicate it. This is really an amazing feature offered by UE4.

Creating a Blueprint class

To create a Blueprint class, click on the Blueprints button in the Viewport toolbar, and in the dropdown menu, select ...

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Publisher Resources

ISBN: 9781787123281