The Unreal Matinee user interface
Anyone who has used Matinee in Unreal Development Kit (UDK) will find that the layout and the user interface are quite similar.
The tab and menu bar
Just as in a web browser, in the tab bar, you can see how many windows are currently open, swap between them, rearrange them, and close any one of them.
Below that is the menu bar, containing the following actions and functions:
- File: From here, you have the option to either import sequences from FBX files (since FBX files, along with the mesh, also store the animation of ...
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