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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Simple versus complex collision

In Unreal Engine 4, we will be able to autogenerate collisions for our meshes that can be used in our game. There are two different types of collision that exist in Unreal Engine 4: simple and complex collision. Each type of collision serves its own unique purpose, and in this section, we will simply define each collision type and provide examples of each. Later on in this chapter, we will work on how to apply these collisions to our objects. We will also test these collisions in our game. Let's begin with simple collision.

A simple collision is a collision mesh that uses basic shapes, such as boxes, spheres, capsules, and convex shapes, to define the bounds of our object. Convex shapes are ones that have one or ...

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