When it comes to creating collisions, there are many options that we can take advantage of to properly utilize collision and optimize game performance. As we discussed in the previous section, we have the option to create simple and complex collisions in the Static Mesh editor in Unreal Engine 4, but we can also use third-party art programs to create custom collision hulls. Let's first discuss how to create simple collisions in Unreal Engine 4, and in the next section, we will discuss how to create complex and custom collisions for our assets.
Let's begin by opening
StarterContent and navigating to Content Browser. From here, let's go to the
StarterContent folder and select the
Shapes folder that contains multiple simple-shaped ...