Creating complex and custom collision hulls
When it comes to creating complex collision in the Static Mesh editor, we can use the
Auto Convex Collision tool to customize the number of hulls and hull vertices that the collision mesh will have. For the purposes of this section, we will need to continue using Unreal_PhyProject
that we created, and we will use the SM_Lamp_Wall
asset as an example of how to generate custom and complex collision hulls. To navigate to this asset, we need to go to Content Browser and then to the Starter Content
folder. Now, under props, we will find the SM_Lamp_Wall
asset. Double-click on this asset to open the Static Mesh editor. If this static mesh has any default collisions applied to it, make sure to remove the said ...
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