Creating the first material
Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:
- First, open Unreal Editor by clicking on the Launch button from the Unreal Engine launcher.
- Then, start a new project from Project browser by selecting the New Project tab. Now, select Blank and make sure that With Starter Content is selected. Name the project
- From Content Browser, click on the Props folder. You will see a series of models that you can drag and drop onto the stage. Select SM_MatPreviewMesh_02 and drag an instance of it to the stage. Then, press the F key to focus the camera on your shape. We will use this shape to describe the physical aspects of materials in the game. You ...