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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Creating the first material

Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on the Launch button from the Unreal Engine launcher.
  2. Then, start a new project from Project browser by selecting the New Project tab. Now, select Blank and make sure that With Starter Content is selected. Name the project material_test.
  3. From Content Browser, click on the Props folder. You will see a series of models that you can drag and drop onto the stage. Select SM_MatPreviewMesh_02 and drag an instance of it to the stage. Then, press the F key to focus the camera on your shape. We will use this shape to describe the physical aspects of materials in the game. You ...

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