Creating the first material
Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:
- First, open Unreal Editor by clicking on the Launch button from the Unreal Engine launcher.
- Then, start a new project from Project browser by selecting the New Project tab. Now, select Blank and make sure that With Starter Content is selected. Name the project
material_test
. - From Content Browser, click on the Props folder. You will see a series of models that you can drag and drop onto the stage. Select SM_MatPreviewMesh_02 and drag an instance of it to the stage. Then, press the F key to focus the camera on your shape. We will use this shape to describe the physical aspects of materials in the game. You ...
Get Unreal Engine Physics Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.