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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Testing the vehicle

When we test our vehicle, we have to keep in mind the controls and the feel we are trying to create when we drive the vehicle. The behaviors of a vehicle will drastically differ depending on the type of gameplay we are going for, such as the drastic difference between the vehicles in Mario Kart as compared to the ones from the Forza series.

If tweaks or changes are necessary to obtain the desired behavior, the main aspect to view is the VehicleMovement (Inherited) component in the BP_NewVehicle blueprint, where it has various parameters in its Details panel that we can change in order to change the behavior of the vehicle, such as Differential Setup or Transmission Setup. We can also use VH_Buggy and the other default vehicle ...

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