Overview
This book is your guide to building immersive virtual reality (VR) experiences using Unreal Engine 4. You'll dive into VR design concepts and learn step-by-step how to create interactive games and applications. From leveraging the Blueprint visual scripting system to understanding VR-specific user experience design, this book covers all the essential skills.
What this Book will help me do
- Start your journey in VR development using Unreal Engine 4 tools.
- Design and implement VR interaction and locomotion systems.
- Create a sample VR game with practical examples of game development.
- Master best practices for VR user experience and interface design.
- Learn to optimize art and assets tailored for VR environments.
Author(s)
Jessica Plowman, the author of this book, brings her expertise in Unreal Engine and virtual reality development to provide practical and insightful guidance. With a solid technical background and experience in designing user-focused VR applications, Jessica's passion for game design is evident throughout her approachable teaching style. Her aim is to equip readers with confidence and skills to dive into VR development.
Who is it for?
This book is ideal for Unreal Engine developers with some prior experience using the platform who are interested in starting VR development. It's particularly suited for game design professionals or enthusiasts ready to create engaging VR experiences. If you're drawn to cutting-edge technologies and want to understand the intricacies of VR design, this guide is for you.
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