February 2019
Beginner
178 pages
4h 38m
English
Now that we have two different files to help with managing the information and variables that will be present in our level, it's time to build our PlayerPawn, or the physical representation of our player. PlayerPawn takes in information from the headset and hand controllers and translates that into movement and action within the game. Depending on how we choose to represent our player, there are several different directions we can go in: