Skip to Main Content
Unreal Engine Virtual Reality Quick Start Guide
book

Unreal Engine Virtual Reality Quick Start Guide

by Jessica Plowman
February 2019
Beginner content levelBeginner
178 pages
4h 38m
English
Packt Publishing
Content preview from Unreal Engine Virtual Reality Quick Start Guide

Creating a custom PlayerPawn

Now that we have two different files to help with managing the information and variables that will be present in our level, it's time to build our PlayerPawn, or the physical representation of our player. PlayerPawn takes in information from the headset and hand controllers and translates that into movement and action within the game. Depending on how we choose to represent our player, there are several different directions we can go in:

  • First-person format: The player has no avatar. The hands and head float in the air.
  • First person with arms: Using inverse kinematics, we're able to give the player arms that move with the location of the hand controllers. However, the head still floats.
  • First person with full ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unreal Engine Physics Essentials

Unreal Engine Physics Essentials

Devin Sherry, Katax Emperore

Publisher Resources

ISBN: 9781789617405Supplemental Content