UE4 removes a lot of the pain of beginning to create your VR experiences, but as with a lot of things, it is good to have a basic understanding of how to set up your project to avoid some common pitfalls.
This chapter walks you through how to set up your project to work with your desired HMD as well as some basic VR functionality.
Because the Gear VR is on the Android platform, more steps are involved in getting your project set up and ready to deploy to your device. In addition, you must set up a few things in order for Oculus to accept the app into its store.
Epic’s documentation offers the exact setup to make sure your engine can detect and launch to your phone, which is found here: