O'Reilly logo

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4 by Mitch McCaffrey

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9. VR Locomotion

Movement in VR is still an experimental field. This chapter introduces you to the concept of simulator sickness and some of the possible causes of discomfort in VR. You are also introduced to some of the more prominent movement mechanics currently used in VR games.

Simulator Sickness

Unlike motion sickness, which arises from physical motion, simulator sickness is the by-product of subjecting users to a perceived motion (in VR, in our case) that differs from what their bodies tell them.

The main detector of these discrepancies between real-world motion and artificial motion is the vestibular system. The vestibular system’s job is to detect acceleration (through fluid in the inner ear) and balance/orientation (through ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required