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Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding by Cornel Hillmann

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© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_1

1. The VR Ecosystem and What to Expect in the Years to Come

Cornel Hillmann1 
(1)
Singapore, Singapore
 

This chapter is a snapshot of the wider virtual reality (VR) industry at the time of the writing of this book. VR innovation is constantly evolving, partly due to the fact that the latest wave of the consumer VR market is still in its early stages; in many aspects, not unlike the early smartphone market, when a large variety of technologies, formats, form factors, and user experience (UX) concepts were competing for consumer attention. Besides the almost daily news on breakthrough research in areas like resolution, eye tracking, and ...

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