© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_2

2. VR Production Tools, Workflow, and Pipeline

Cornel Hillmann1 
(1)
Singapore, Singapore
 

In this chapter, we go over the basic concepts of creating content for VR, such as generating prerendered stereoscopic 360 VR images, workflows for VR real-time 3D assets and the typical production steps using popular 3D programs. We will also go through the steps to create a real-time 3D asset using the photogrammetry technique. We will look at the key advantages that the Unreal Engine has to offer for VR production and go over common VR production principles to ensure a smooth user experience.

In the last section, we will explore important techniques ...

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