Skip to Content
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
book

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann
April 2019
Intermediate to advanced
344 pages
6h 45m
English
Apress
Content preview from Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_2

2. VR Production Tools, Workflow, and Pipeline

Cornel Hillmann1 
(1)
Singapore, Singapore
 

In this chapter, we go over the basic concepts of creating content for VR, such as generating prerendered stereoscopic 360 VR images, workflows for VR real-time 3D assets and the typical production steps using popular 3D programs. We will also go through the steps to create a real-time 3D asset using the photogrammetry technique. We will look at the key advantages that the Unreal Engine has to offer for VR production and go over common VR production principles to ensure a smooth user experience.

In the last section, we will explore important techniques ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Mitch McCaffrey

Publisher Resources

ISBN: 9781484243602