© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_3

3. Before You Start

Cornel Hillmann1 
(1)
Singapore, Singapore
 

Introduction

In this chapter, we look at all aspects of VR production from a conceptual side. This includes fundamental question on VR as a medium, ways to understand the role of VR opposed to other media types, and the process of bringing ideas into a VR format, including approaches on how to align one’s mindset with the technical side, as being productive with visual scripting based on an object-oriented paradigm.

We ask fundamental questions about human perception and how our vestibular system of balance and spatial orientation deals with a simulation situation. And we ...

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