Introduction
In this chapter, we look at all aspects of VR production from a conceptual side. This includes fundamental question on VR as a medium, ways to understand the role of VR opposed to other media types, and the process of bringing ideas into a VR format, including approaches on how to align one’s mindset with the technical side, as being productive with visual scripting based on an object-oriented paradigm.
We ask fundamental questions about human perception and how our vestibular system of balance and spatial orientation deals with a simulation situation. And we ...