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Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
book

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann
April 2019
Intermediate to advanced
344 pages
6h 45m
English
Apress
Content preview from Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_7

7. An Introduction to Creating VR Game Mechanics

Cornel Hillmann1 
(1)
Singapore, Singapore
 

Introduction

In this chapter, we will focus on creating VR puzzle mechanics and Blueprint communication methods. While in Chapter 4 we used the level Blueprint to create interactions between different scene objects, we will in this chapter do all interaction between Blueprint actors without ever opening the Level editor. The advantage is a flexible system of scene components that can easily be reused in another level if required. By creating a small, fixed slot inventory menu, we can explore how we communicate with variables across various Blueprint ...

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Publisher Resources

ISBN: 9781484243602