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Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
book

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding

by Cornel Hillmann
April 2019
Intermediate to advanced
344 pages
6h 45m
English
Apress
Content preview from Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
© Cornel Hillmann 2019
Cornel HillmannUnreal for Mobile and Standalone VRhttps://doi.org/10.1007/978-1-4842-4360-2_8

8. Performance, Profiling, and Optimizations

Cornel Hillmann1 
(1)
Singapore, Singapore
 

Introduction

In this chapter, we look at the various profiling and optimization tools that are available in the Unreal editor and when testing on the Android target platform. It is usually a good idea to start profiling early and have an eye on the frames per second (fps) at any stage of development to eliminate roadblocks when they occur.

It is advisable to develop a high awareness of what the typical VR performance killers are and try to avoid them, or work around them using best practices guides and creative ideas. If we come across a stubborn performance ...

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Publisher Resources

ISBN: 9781484243602Purchase LinkPublisher Website